![]() Even in this configuration, CVs were, with quite a bit of skill, able to wipe targets off the map with a single sortie of multiple torpedo combers cross dropping a target. Back in the RTS cv days, you cold have multiple squadrons of the same planes, but each squadron was still broken into three to four attacking flights I remember. This is seen in Battleships in engagements, where battles such as Jutland had battleships firing at each other for hours on end, with each salvo loaded in about 2 minutesĢ. If we were to make very ship carry a combact load of shells, even ships like the Smolensk will have enough ammunition to fire non stop for more than 20 minutes, the max time limit of the game. That makes every plane lost really count and forces the player to be a lot more careful with their aircraftġ. The planes they start out with should be the only ones they have at their disposal. CVs should not have a factory that churns out aircraft within them. For instance, if a flight of torpedo bombers has three squadrons, you can have all three engage the target at once, or you can split some squadrons off so that those squadrons could attack the target from a different angle (basically the ability to do an anvil attack).ģ. I think what should be implemented is that multiple CV squadrons can attack per run. Currently CVs can have one squadron attack and the other squadrons have to circle around to make another attack run. Otherwise, they'll run out of ammo towards the end of the battleĢ. ![]() However, with ammunition limits, rapid firing ships would have to be more conservative with their ammo. ![]() Currently ships like Smolensk could just dump round after round of HE with impunity. ![]() There should be ammunition capacity like in World of Tanks. ![]()
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